#pragma once 

class point3D
{
public:
	point3D(float,float,float);
	point3D();
	point3D point3D::operator+(point3D);
	point3D point3D::operator-(point3D);
	point3D point3D::operator*(float);
	point3D point3D::operator/(float);
	void	setValues(float,float,float);
	float	point3D::operator [](int);
private:
	float	point[3];
};
	