#pragma once 

class vector3D
{
public:
	vector3D(float,float,float);
	vector3D();
	vector3D vector3D::operator+(vector3D);
	vector3D vector3D::operator-(vector3D);
	vector3D vector3D::operator*(float);
	vector3D vector3D::operator/(float);
	void	setValues(float,float,float);
	float	vector3D::operator [](int);
	vector3D vector3D::normalize();
	float vector3D::length();
private:
	float	vector[3];
};
	